Epson Teams up with Promethean To Bundle Projectors, Collaboration Software

Promethean and Epson have launched a partnership designed to help educators make classrooms more collaborative and interactive.

The agreement gives Epson licensing rights allowing them to sell Promethean's ActivInspire software to customers using BrightLink interactive projectors in the United States and Canada.

Epson's BrightLink projectors are available in short-throw and ultra short-throw models, and can project onto any smooth, light-colored surface. The projectors also feature dual pen support and built-in annotation technology.

Compatible with Windows, Mac OS X, and Linux, features of ActivInspire teaching and learning software include:

  • A "Primary" interface for younger students and a "Studio" interfoce for older learners;
  • An equation editor;
  • An embedded browser;
  • The ability to customize features and import materials from sources such as PowerPoint, Adobe, and Smart Notebook; and
  • Sharing via email.

"We want to give educators the flexibility to create environments where students can experience a 21st century lesson with the tools and resources that make sense to them," said Jim Marshall, Promethean CEO, in a prepared statement. "By pairing our award-winning interactive teaching and learning software with Epson interactive projectors we provide them with options. And with over a million teachers worldwide using our software, they can have the confidence that using our software with an interactive device will motivate, engage and inspire students."

Shipments are expected to begin in April, according to a release about the move, with a suggested retail price of $299 in addition to the cost of the projector. Current BrightLink customers will also be able to purchase ActivInspire from Epson for $299.

More information about AcivInspire is available at prometheanworld.com. Go to epsonbrightlink.webengager.com to learn more about Epson's BrightLink projectors.

About the Author

Joshua Bolkan is contributing editor for Campus Technology, THE Journal and STEAM Universe. He can be reached at [email protected].

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