Immersive Learning

Welcome to Campus Technology's article listing page for immersive learning / virtual, augmented and mixed reality in higher education institutions.


Exploring Digital Fluency at Penn State University

At Penn State University, campus conversations once centered on digital literacy. Now, they’re focused on digital fluency.

Arizona State Virtual Field Trips Deliver Interactive Exploration

"Virtual Field Trips," offers interactive experiences captured during actual expeditions with scientists doing current research. Some of the trips include adaptive feedback and adaptive pathways. The resources are already being used in high school and college classrooms to supplement lessons in biology, earth sciences, geology, anthropology and other studies.

Hacking the Hackathon at OSU

Hackathons are popular events, but how can their organizers ensure that participants will have the most productive experience possible? Researchers at Oklahoma State University are studying the hackathon.

SUNY Orange to Augment Student Experience with AR App

Orange County Community College, part of the State University of New York system, is rolling out an augmented reality campaign aimed at engaging new and returning students. The institution is working with Imagination Park to implement XenoPlay, a mobile app that will allow students to use their phones to access interactive entertainment options in A.R.

Penn State Project Finds VR Better for Second Language Learning

While virtual reality has proven useful in helping people explore physical realms they can't visit, a study undertaken by a team of researchers at Penn State has found that it can also speed up second language learning among adults, as if they were immersed in the place where that language was natively spoken.

Ringling College Partners with Creative Studio for VR Program

As part of a new virtual reality degree program, Ringling College of Art and Design is teaming up with creative studio Flight School to give students real-world experience in VR game development.



VR Brings Historic Campus Building Back to Life

A project at the University of Nebraska-Lincoln is reviving an historic building that opened in 1869 and was demolished in 1948. Starting this week, people will be able to tour it, at least in virtual form.

Technology Change: Closing the Knowledge Gap

Is the rate of technology change outpacing your ability to understand its impact, respond to its potential, or adapt to it appropriately? Here, Daniel Christian shares his insights about closing this knowledge gap.

Study Finds No Difference in VR Learning Outcomes Compared to Other Modes

Can enthusiasm for virtual reality be converted into learning gains? That was the topic of a research project at Cornell University, which recently pitted VR against hands-on and computer-based activities. The bottom line: Researchers found students learned equally well in all three modes.

Learning Engineering: Making Education More "Professional"

Learning engineering has taken many forms since the term was coined by Herbert Simon back in the 1960s. Ellen Wagner, who chairs IEEE's ICICLE SIG on Learning Engineering Among the Professions offers some perspective — from Simon's original insight to LE's application and potential today.

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