A new report covering trends in virtual reality has suggested that three-dimensional audio will begin appearing along with "conversational platforms" and the increased use of artificial intelligence.
A new company has acquired the immersive learning assets of a Pearson affiliate. GIGxr, formed for the express purpose of the deal, has specifically picked up Pearson TQ, which produces custom training and education solutions.
Ed tech company zSpace has added industrial robotics and advanced manufacturing applications to its portfolio of augmented and virtual reality solutions for career and technical education.
At the University of California, Berkeley, learners can hone their leadership and interpersonal skills through a virtual reality environment designed to help people navigate a global and multicultural workplace.
The second year of Educause's ongoing research on the use of immersive technologies has expanded from 10 colleges and universities to 17. And the findings on the use of what the researchers call "XR" (extended reality) have likewise grown.
A university library in Nevada is hosting a set of immersion events that combine theory with practice. The University of Nevada, Reno has hosted virtual reality sessions for the last couple of years, ever since it opened @Reality, a 640-square-foot VR and augmented reality studio in the campus' Mathewson-IGT Knowledge Center in 2017.
Wearing headsets, students can visualize how the magnetic field works in two or three dimensions by manipulating virtual bar magnets with their fingers and watching how compass needles respond to this invisible phenomenon.
The University of Michigan's Center for Academic Innovation is charged with leading the effort to integrate XR learning into residential and online curricula and create public-private partnerships to develop new XR educational technology.
Artificial intelligence and mixed reality have driven demand in learning games around the world, according to a new report by Metaari.
As immersive technologies come down in price and get easier to create content for, it may be time for your university or college to set up a program to help faculty experience virtual reality and augmented reality. A pro offers seven "VITaL" lessons.