Purdue University researchers are figuring out a way to make smartphones smarter. The goal is to enable the devices to "understand" and identify and tag objects that appear in a camera's field of view.
People who play massively multiplayer online games don't necessarily prefer the company of avatars to live humans. In fact, reports new research supported by the United States Air Force Research Laboratory, online gaming expands players' social lives.
New York University has confirmed the effectiveness of a Stanford University-run online program designed to accelerate learning for students K-12 schools.
Mimi Ito, professor in residence in the departments of Anthropology and Informatics at UC Irvine, shares ideas for building stronger connections between formal and self-directed learning.
American campuses are scrambling to keep up with continued explosive growth in the use of mobile devices but their toolsets and practices for managing that growth don't always sync with their needs.
Global device shipments will improve 6.9 percent over the previous year to reach 4.8 billion units in 2014, according to a new report from market research form Gartner.
Software shipments worldwide rose 4.8 percent year over year to hit $407.3 billion in 2013, according to a new report from market research firm Gartner. Riding a 6 percent growth rate, Microsoft continues to dominate the sector with sales of $65.7 billion, more than twice second-place company Oracle, which raked in just under $30 billion in the last year.
A new study has found that industry-sponsored research is no more likely than federally sponsored research to be bound by exclusive licensing and that it tends to produce more patents and licenses.
When it comes to software-defined networking and network functions virtualization solutions, nearly all enterprise-level organizations prefer open source solutions, but three quarters of them want those open source solutions to come from commercial vendors, according to a new report from the OpenDaylight Project.
A new study from Rice and Duke researchers identified a relatively non-invasive approach to improving student achievement — one that doesn't involve gutting the curriculum or reinventing pedagogy. The researchers found that implementing subtle, technology-based changes to homework resulted in improvements in student performance on tests.