The "Magic Grant" winners have been selected, and eight teams from Palo Alto's Stanford University and New York City's Columbia University will be working on projects that use technology to transform how media content is created, delivered and consumed.
A new study out of Baylor University's College of Arts and Sciences suggests the social network can improve some aspects of students' academic performance and, in large classes, create a sense of connectedness that promotes active learning.
A team of Carnegie Mellon University researchers is using a biological model to understand how computer networks might better respond to security assaults.
Straight Path Spectrum has joined NYU Wireless as an affiliate sponsor and advisory board member, contributing its expertise in millimeter frequencies to the academic wireless communications research center at New York University.
The University of Washington's Center for Game Science has been testing an adaptive game-based platform that is showing promise in promoting mastery of algebra concepts among students in grades K-12.
Cheap, flexible computing devices may be one step closer to reality, thanks to researchers at the University of Iowa and New York University.
The number of wearable computing devices sold in the United States will triple in 2014, according to a new forecast from market research firm International Data Corporation, to top 19 million shipments.
Worldwide PC shipments declined 1.7 percent in the first quarter of 2014 as compared to the same period in the previous year, according to market research company Gartner. The decline is the smallest the segment has seen in the last seven quarters.
As institutions put more stock in learning analytics, campus technology leaders explore how a culture of openness could make the difference between success or failure for the rising technology.
Purdue University researchers are figuring out a way to make smartphones smarter. The goal is to enable the devices to "understand" and identify and tag objects that appear in a camera's field of view.