With Education Grants, students and faculty in computer science can receive free credits to use Google Cloud Platform tools.
Trent Batson explores how a reframing of the notion of 'ePortfolio adoption' may help promote the technology.
The Learning Lab offers tools for creativity, personalization and publishing, and will eventually evolve with user input.
The planned acquisition of LinkedIn by Microsoft could either sound the death knell for colleges and universities put out of business by the coming "competency marketplace," or it could help schools raise their retention and graduation rates, thereby ensuring their long-term success.
Instructors at USC's Keck School now have a new resource for flipping the classroom.
The Journal of Visualized Experiments is expanding its database of science method and practice demonstration videos for high school and higher education with the launch of its first Clinical Skills collection.
The latest release of WakingApp allows non-programmers to create interactive content and games for two popular VR headsets.
3D printing is on a growth jag. A new forecast from International Data Corp. projects that the market grew in the United States by nearly 20 percent in 2015 compared to 2014.
In a world where we can place people in empty seats in cars and empty beds in houses, why not place people in empty chairs in college classrooms?
Global smartphone sales will continue to grow, but not in the double digits anymore, according to market research firm Gartner. Smartphone sales are expected to grow 7 percent worldwide in 2016 and reach 1.5 billion units. That is significantly down from 14.4 percent growth in 2015, but it’s still substantial growth.