21st Century Teaching & Learning Resources


Building an App Store for Learning Tools

Rather than rely on a single LMS to manage all aspects of teaching and learning on its 17 campuses, the University of North Carolina system created an app store that gives faculty a chance to experiment with cutting-edge tech.

CEO of Knewton Steps Down

Knewton has announced that its chief executive officer, Jose Ferreira, is stepping down and joining the company’s Board of Directors to help guide the company as it continues to expand its reach into new markets and products.

Feds Release Final State Authorization Rules for Distance Ed Programs

The United States Department of Education has released its final rules to improve oversight and clarify the state authorization requirements for institutions to participate in federal student aid disbursement programs — which will impact more than 5.5 million students.

The Blurry Definitions of Adaptive vs. Personalized Learning

Educators still use "adaptive" and "personalized" learning interchangeably. Does it matter?

Global Interactive Whiteboard Market to Grow 7% Through 2020

The global interactive whiteboard (IWB) market is expected to grow at a compound annual growth rate of almost 7 percent from 2016 through 2020, according to a recent report issued by London-based tech market research firm Technavio.

Pepperdine U to Establish International Network of Makerspace Clubs

A four-year project at Pepperdine University will work to establish a network of 12 makerspace clubs in the United States, Europe and Africa.

U of Charleston Outfits Innovation Center with LCD Video Walls

In an effort to bring students together and foster collaboration, the University of Charleston in West Virginia has opened up a new a facility for students looking to enjoy live sporting events with peers.

UCI Launches Coding Boot Camp for Continuing Ed Students

The University of California, Irvine Division of Continuing Education is launching its first Coding Boot Camp, designed for working professionals and students.

STEM Company Launches Minecraft Adventure Course to Teach Python

BrainStorm STEM Education has launched Python Temple, a new course intended to teach students how to program using Minecraft and Python.

New USC Research Center to Study Educational Value of the Internet of Things

A new center at the University of Southern California aims to apply the real-time data generated by the Internet of Things to teaching and learning.

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