A new report on digital literacy from the New Media Consortium examines the current landscape of digital literacy initiatives, revealing a need for consensus on definitions and best practices in higher education.
Did you know that Pikachu, Squirtle, Eevee and Mewtwo can help teach science, technology, engineering and math (STEM) concepts to elementary school kids? The popular Pokémon Go characters are part of a project at Dakota State University (DSU) in Madison, SD. Juniors in a technology in education class used the smartphone-based augmented reality game late last month to teach local fourth graders concepts such as photosynthesis, gravity and the transformation of electricity.
WebAssign, a provider of online instructional tools, and Perfection Learning have teamed up to offer enriched precalculus content.
Hodges University has selected a private partner to develop and implement a new course materials strategy in an effort to reduce costs for students.
Arkansas State University is partnering with information skills solutions provider Credo to deliver information literacy resources to Arkansas students in grades 7 through 12.
Nord Anglia, a network of 43 international K–12 schools, is collaborating with the Massachusetts Institute of Technology to develop science, technology, engineering, arts and mathematics (STEAM) curricula.
Students in a Georgia institution that were among the first to experiment with virtual reality have just had a premier of their first VR musical.
The preservation of digital messages is the challenge being taken up by a new consortium of universities, companies and other organizations.
Indiana Wesleyan University has tapped a private partner to provide online courses in an effort to ease degree attainment for students.
A recent study by Blackboard examined how learning management system (LMS) use in courses influences student activity in the LMS as a kind of proxy for overall course design.