A Florida institution has implemented a universal e-portfolio application after testing it in one of its schools.
A degree program at Georgetown University has evolved from being completely online to bringing together students virtually and in-person.
Wearable electronic device shipments will increase 18.4 percent year over year to hit 274.6 million sales in 2016, according to a new forecast from market research firm Gartner.
Vernier has launched LabQuest Stream, a sensor interface with wireless and USB connectivity designed for use with multiple devices, including Chromebooks, PCs and mobile devices, in STEM classrooms.
An NSF-funded project at Brookdale Community College is helping faculty create interactive digital textbooks.
A new Engineering@Syracuse program at Syracuse University's College of Engineering and Computer Science will offer three online degrees — Master of Science in Computer Engineering, Master of Science in Computer Science, and Master of Science in Cybersecurity — through the 2U platform.
Promethean has launched the newest version of its ActivWall classroom display system.
John Carroll University's College of Arts and Sciences has adopted a data visualization suite to help students learn how to find insights in data and present their findings to an audience.
An assistant professor of engineering design and industrial engineering at Pennsylvania State University will use grant money to research the use of virtual reality in creating an immersive and interactive learning experience for engineering students in online courses.
The Massachusetts Institute of Technology will significantly expand its research programs looking into online and digital education from preK through residential higher ed and lifelong learning.