Open Menu Close Menu

AV & Presentation


ThingLink Adds Filter Search to Interactive Digital Media Platform

Millions of classrooms worldwide using ThingLink image and video editors to create interactive digital content can now tap search filters on platform.

Maine Department of Education to Host VR Expo for Educators

The department is hosting an expo to familiarize educators with tools that facilitate immersive learning experiences.

Different Learning Spaces, Different Goals

Three universities share how they have tailored their classrooms for immersive learning, collaboration, large classes, pedagogical research and more.

Google I/O 2017: Standalone Google VR Headsets from HTC, Lenovo Coming Soon

At the annual Google I/O 2017 developer conference, Google unveiled an upcoming “revolutionary” standalone VR headset that will be manufactured by HTC and Lenovo.

8 Tips for Lecture Capture on a Shoestring

Whether you're flipping your courses, creating videos to help your students understand specific concepts or recording lectures for exam review, these tips can help you optimize your production setup on a tight budget.



Epson Intros Smart Board-Compatible Projector

Epson today announced a new ultra-short-throw projector designed to work with Smart Technologies' Smart Board M680 and 880 interactive whiteboards.

5 VR Trends to Watch in Education

What virtual reality gadgets and tools can educators look forward to in the near future? The ed tech strategists behind Digital Bodies share their observations, highlighting a few products to be on the lookout for.

Prysm Launches Collaboration Solution for Meeting Rooms

Prysm, a digital workspace platform, Tuesday unveiled a new system that can turn any meeting room into a multi-purpose collaboration space.

Tech College Updates AV and Power Protection

Clover Park Technical College in Washington has upgraded its audiovisual gear in 21 classrooms with a new system that incorporates power conditioners to prevent outages.

Ed Dept. Names Finalists for Virtual and Augmented Reality Competition

The ED has selected five finalists in the EdSim Challenge, a national competition that aims to advance students’ career and technical skills with immersive, computer-based simulations. Finalists will each receive $50,000 and continue to develop their prototypes for a chance to win the $430,000 grand prize.