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AV & Presentation


Why Higher Ed Is Poised to Lead the Way in Digital Signage

Colleges and universities have not always been known for innovation in AV technologies, but advances in digital signage are putting higher education at the forefront of the field.

WPI Researchers Use HoloLens to Visualize Complex Biological Networks

Mixed reality tools are helping scientists at Worcester Polytechnic Institute see connections between proteins and genes that could hold the keys to curing complex disorders like cancer, diabetes and autism spectrum disorder.

Faculty Predict Virtual/Augmented/Mixed Reality Will Be Key to Ed Tech in 10 Years

Faculty in our 2017 Teaching with Technology Survey believe tech will play a positive role in the future of higher education — but some technologies will be more important than others.

Multi-Campus VR Session Tours Remote Cave Art

The University of Oklahoma and several other institutions recently held what they believe to be the first multi-state, multi-campus virtual reality class.

Udacity & Unity Collaborate on New ARKit Course

Barely a week after Apple unveiled its new augmented reality development framework, dubbed ARKit, for-profit online educational services provider Udacity has announced a new program for developers who want to learn how to use the framework to build AR apps for iPhone and iPad.



Brown U Prof Helps Scientists Visualize Research with VR

A computer visualization expert at Brown University is helping scientists understand their fields in new ways with a range of technologies from virtual reality to 360-degree theaters.

Augmented Reality Headsets Gaining Momentum

A new forecast from International Data Corp. expects the virtual reality (VR) and augmented reality (AR) headset market to grow from from 13.7 million units in 2017 to 81.2 million units by 2021. But while VR headset will account for more than 90 percent of the market for the next few years, AR headsets are expected to grow exponentially in the final two years of the forecast – capturing a quarter of the market by 2021, according to the market research firm.

Report: VR and AR Headsets to See 50% Growth Every Year Through 2021

Global shipments of augmented reality and virtual reality headsets will hit 13.7 million units this year as they ride a compound annual growth rate of 56.1 percent on their way to 81.2 million shipments in 2021, according to a new forecast.

TechSmith Updates Camtasia with 2 New Apps

The newest version, Camtasia 9.1 for Windows and 3.1 for Mac, adds a screen recording app for iOS 11 and an app, also for iOS 11, that allows users to put overlay effects on specified parts of a static image.

Colleges Using AR/VR to Educate Homeowners on Disaster Clean-up

Experts estimate that hurricane-destroyed homes could take years to rebuild. A small team of IT leaders in higher education and experts from the building trades hope to expedite the work with an augmented and virtual reality (AVR) training program intended to draw people to the trades who previously would have considered it "dirty, underpaying and uninteresting."