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AV & Presentation


New in Bentley University's Undergraduate Core: "Living in the Metaverse"

Why is learning about the metaverse important to first-year college students? Here, two Bentley University faculty meet with CT to explain how their unique course offering on the metaverse supports the goals of the institution's new undergraduate core curriculum.

Middle Tennessee State University Creates Self-Help Interface for Faculty AV Support

With a campus of 55 buildings containing over 420 AV-equipped and over 1,000 university-owned PCs, Middle Tennessee State University found it difficult for technology support staff to respond in person to numerous requests for help, many of which were simple problems. So MTSU's AV control system programmers developed an AV user interface for their Extron TouchLink Pro touch panels to take care of routine AV system operation and minor troubleshooting.

Promethean Acquires Digital Whiteboard App Explain Everything

Interactive display maker Promethean has acquired the digital whiteboard platform Explain Everything, which allows users to create lessons, activities, and interactive presentations on any mobile device.

Meta Partners with UK Startup Bodyswaps to Bring VR Learning to 100 Colleges and Universities

UK virtual reality (VR) soft skills company Bodyswaps and Meta Immersive Learning have announced a partnership to give 100 colleges and universities across the U.K., U.S., Ireland, Canada, France, and Belgium access to VR hardware and software through $150 million in grants from Meta and Bodyswaps' full soft skills learning library.

Like Leading a World-Class Orchestra: The FLEXspace Community

CT talks with Lisa Stephens, recipient of the EDUCAUSE Community Leadership Award for 2022.



ASU Study: VR Biology Labs Enhance Student Performance and Engagement

A Spring 2022 study following two VR biology labs at Arizona State University showed elevated student performance and engagement in several areas, compared to results in labs without the VR component.

ClassIn Brings Combo CMS, LMS Platform to the U.S.

Virtual and hybrid learning company ClassIn is entering the United States education market this fall, hoping to attract educators’ attention with its integrated content management and learning management systems. The platform is used by more than 60,000 K–12 and higher education institutions in 160 countries.

Bridge Learning Tech Unveils VR Learning Solution for Automotive Education and Industry

Technology-focused consultancy Bridge Learning Tech has introduced a new Virtual Reality Learning Solution to assist automotive electric vehicle technicians.

Meta's First EdX Courses Provide Skills for Building the Metaverse

EdX has launched two Spark Augmented Reality courses from Meta, developed as part of the online learning platform's partnership with Meta Immersive Learning. The goal: to "build a learning ecosystem for the metaverse and give professionals broader access to the tools and education needed to build a career in augmented reality."

U Central Missouri Upgrades Classrooms with AI- and AR-Enabled Tech for Hybrid Learning

The University of Central Missouri is updating its classrooms with new AV technologies that use artificial intelligence and augmented reality to capture more engaging, flexible presentations and better serve the needs of hybrid learning.