With around 35,000 active monthly users, AltspaceVR is shutting down due to financial difficulty.
Sansar empowers individuals, communities, schools, studios, corporations, brands and others to easily create, share and ultimately sell immersive 3D social experiences for consumers to enjoy on HTC Vive, Oculus Rift and Windows PCs, according to the company Linden Labs, which also created Second Life.
Four higher ed IT leaders weigh in on the current state of education technology and what's ahead.
The camera uses a technique called light field photography, originally described by Stanford professors Marc Levoy and Pat Hanrahan in 1996, that captures information about the direction and distance of the light that hits the sensor.
Penn State University Director of Education Technology Kyle Bowen tells CT how older computer labs can be transformed into new spaces that support engaging, targeted learning experiences — often minus the computers.
Eastern Iowa Community Colleges (EICC) was recently awarded a $784,218 grant through 2020 from the National Science Foundation (NSF) for a project focused on developing a virtual reality (VR) educational curriculum for water management.
Designed to be a headset for the masses, startup company Mira’s new Prism headset for iOS aims to be an affordable option for individuals with an iPhone or iPad to experience augmented reality.
Zagg, a Salt Lake City-based mobile device accessories company, today has introduced a wired keyboard for all Apple iOS devices with a Lightning connector.
Market research firm Technavio has identified the top five vendors in the global augmented reality (AR) in education market. The companies are EON Reality, DAQRI, GAMOOZ, Magic Leap and QuiverVision.
The third annual Maker Faire San Diego, Oct. 7-8, in Balboa Park, is now open for entries. This family friendly, two-day event, 10 a.m.-6 p.m., welcomes a variety of diverse, out-of-the-box ideas from makers, inventors, tinkerers, do-it-yourselfers and hackers.