Instructors at USC's Keck School now have a new resource for flipping the classroom.
The Journal of Visualized Experiments is expanding its database of science method and practice demonstration videos for high school and higher education with the launch of its first Clinical Skills collection.
The latest release of WakingApp allows non-programmers to create interactive content and games for two popular VR headsets.
If you've ever watched a crummy video on YouTube with thousands of views and wondered how it generated such positive attention, you may have been the victim of "fake engagement activities."
An education technology accelerator is working with an ed tech company to collaborate on a project to understand how teachers and students interact with digital content and whether that personalization makes a difference on student engagement.
Querium's Stepwise Virtual Tutor, which uses artificial intelligence technology in its online math tutoring program, will now be available on WebAssign's digital instructional platform.
The launch of SUNY OER Services should make high-quality educational resources more accessible and affordable to more students in the New York state higher education system.
Echo360 is working with instructional design firm iDesign to help faculty make the most of its Active Learning Platform, a cloud-based system that incorporates lecture capture, learning analytics, content management and student engagement tools.
The National Science Foundation recognized the Clemson team that created VEnvI, a program for middle school students that combines dance and computational concepts.
Experts share their best advice for incorporating digital games in the college classroom.