Georgia State University partnered with AdmitHub, a Boston-based ed tech startup, to test out text-based intervention to help reduce "summer melt," or the dropout of students who accept admission but do not show up for fall enrollment. GSU launched "Pounce,” the first virtual assistant in the United States to use the company’s conversational AI technology.
A new website launched by the Johns Hopkins University Center for Research and Reform in Education (CRRE) offers insights into K–12 reading and math programs.
For augmented reality to succeed in education, there's more required than just cool experiences.
A new collaboration between Unizin and Instructure will extend the quantity and quality of data in the Canvas learning management system.
Consulting and research firm Adventures released its 2017 Higher Education Technology Landscape Report, which provides ongoing analysis of the technology market to support higher education decision-makers tasked with choosing products from hundreds of vendors.
Interactive flat panel displays (IFPDs) did well in the education and corporate markets last year, selling one million units in 2016, according to a recent report by market research firm Futuresource Consulting.
Chalk & Wire has unveiled several new features to its assessment platform that make it easier to evaluate student learning outcomes.
The Smithsonian and the National Art Education Association, which represents visual arts educators, have entered a three-year agreement to work collaboratively on educator professional development and to support teacher creation of model curriculum. One of the resources available to educators is the Smithsonian Learning Lab, an online toolkit to find, customize and share digital museum resources.
eXplorance, a company that assists organizations in developing a culture of improvement, has formed an alliance partnership with Canvas from Instructure to integrate two learning experience management (LEM) solutions into the latter’s LMS.
Despite all the headlines and conference coverage of virtual reality (VR) for education over the last year, the technology is still gaining speed — residing at that sweet spot in the hype cycle where, when you place headsets on people and gently guide them to turn around to gain a full view, they tend to gasp and say, "Oh, wow."