A new web program by Google allows users to explore the world in virtual reality (VR) by just speaking the name of a place. Speak to Go is activated by a user’s voice.
VR First, a global initiative to democratize virtual and augmented reality (VR/AR) hardware and software for academic institutions, is planning to open 50 of its VR/AR labs at colleges and universities by the end of this year, in an effort to meet future workforce demands.
A new partnership between Follett and Lumen Learning will make Lumen's open educational resources available through Follett's IncludED program and Follett Discover infrastructure.
California State University East Bay is harnessing the power of AI to offer online students a new learning and assessment experience.
Echo360 has rolled out several features to its video and engagement platform that are designed to enhance the user experience for nearly 3 million students worldwide using the platform.
To provide help to companies and other organizations that would consider hiring people on the autism spectrum for skilled employment, Cornell University is working with Hewlett Packard Enterprise in helping to distribute resources developed for HPE's "Dandelion Program."
The university teamed up with CampusLogic earlier this year to deploy an end-to-end student financial aid engagement platform.
A new, technology-infused learning center from Rasmussen College will offer broadband connectivity, computer workstations and academic coaching to high school students at Chicago Public Schools, college students and local community members.
From web 2.0 to the flipped classroom, here's how education technology trends have evolved over the years.
The University of Wisconsin-Madison yesterday launched an online hub, the STEM Diversity Network, which highlights local and national STEM diversity news and serves as a central repository for STEM diversity resources spread throughout campus.