The University of Wisconsin-Madison yesterday launched an online hub, the STEM Diversity Network, which highlights local and national STEM diversity news and serves as a central repository for STEM diversity resources spread throughout campus.
Adobe has released the latest versions of its e-learning authoring tool, Adobe Captivate, and its learning management system (LMS), Adobe Captivate Prime. The two are designed to be used in conjunction as end-to-end solutions, or as standalone offerings, and are aimed toward specialists in learning and development, training and corporate HR departments.
Author, speaker and qualified educator Sarah Cordiner explains how to get started as a freelance educator and reach a global student base online.
After announcing plans for a textbook rental pilot in January, Pearson has signed a deal with Chegg to make 50 high-volume titles available through the latter company via a rental-only model.
Through a new partnership with VitalSource, faculty and students within the CSU system will be able to access CSU-created OER materials and other digital content on the VitalSource Bookshelf Platform.
The NitroScore online calculator ranks college and major choices based on a student’s predicted ability to repay student loans after graduation. Families can compare schools, financial aid offers and majors to find an affordable option.
Indiana University is out with a numbers update for its eText initiative that delivers digital course materials to students: eText has grown 56 percent over the previous academic year and saved students $3.5 million to date.
D2L's Brightspace LMS now has direct integration with McGraw-Hill's homework management and e-learning tool, Connect.
A new podcast series examines all things open educational resources (OER) — from the changing role of content in the classroom to how OER is being used in courses and its impact on students.
Virtual reality (VR) has found its way into the educational space, and by all indications, it’s here to stay. Since VR glasses can be obtained for as low as $10 apiece, cost is becoming less of an issue. Here are three guidelines toward introducing VR in e-learning courses.