Collaboration & Web 2.0


5 VR Trends to Watch in Education

What virtual reality gadgets and tools can educators look forward to in the near future? The ed tech strategists behind Digital Bodies share their observations, highlighting a few products to be on the lookout for.

Fashioning a Framework for Maker Education

Jaclyn Gerstein will be presenting at two sessions during the ISTE conference: “A Framework for Maker Education: Frontloading and Reflecting on Maker Experiences,” on Sunday, June 25; and “Design Thinking and Universal Design for Learning for Makerspaces, STEM and STEAM” on Monday, June 26.

Prysm Launches Collaboration Solution for Meeting Rooms

Prysm, a digital workspace platform, Tuesday unveiled a new system that can turn any meeting room into a multi-purpose collaboration space.

Blackboard Kicks Off First Hackathon for Developers and College Students

Education technology company Blackboard today launched its first-ever hackathon event called “Hackboard,” open now through mid-June.

Instructure, Kimono Partnership Opens Up Canvas SIS Integration

Instructure has partnered with startup Kimono to integrate the latter’s interoperability platform into Canvas’ student information system (SIS), allowing for bidirectional SIS integration.



When Students Whine About WiFi on Twitter

The University of Georgia and Arizona State have turned to Twitter feeds to monitor just how satisfied students are with campus wireless. Here's what they've learned.

Indiana State U Integrates Lecture Capture, Video Management Tools Into LMS

Indiana State University has integrated an enterprise-grade video management platform from YuJa into its current learning management system, Blackboard Learn.

Blackboard Updates Learn with Accessibility, Mobile Features

Blackboard today rolled out a variety of updates to Blackboard Learn, the company's flagship learning management system.

Ed Dept. Names Finalists for Virtual and Augmented Reality Competition

The ED has selected five finalists in the EdSim Challenge, a national competition that aims to advance students’ career and technical skills with immersive, computer-based simulations. Finalists will each receive $50,000 and continue to develop their prototypes for a chance to win the $430,000 grand prize.

Study Finds Story Comprehension for Digital and Print Books Similar in Young Children

Researchers at New York University’s Steinhardt School of Culture, Education, and Human Development, in collaboration with Lakehead University, are saying that preschool-age children will comprehend a story in both digital and print formats if they enjoy the story’s content.

Campus Technology News

Sign up for our newsletter.

I agree to this site's Privacy Policy.