Veteran education technologist Ellen Wagner examines a point that is too often missing from discussions of "digital transformation".
Adobe has updated Spark, its suite of tools for helping users create visual content.
How often do you hear comments like "We're just not there yet…" or "This is a technology that is just too slow to adoption…"? CT talks with veteran education technology leader Ellen Wagner, to ask for her perspectives on the adoption of impactful technologies — in particular the factors in our leadership and development communities that have the power to influence change.
At Penn State University, campus conversations once centered on digital literacy. Now, they’re focused on digital fluency.
Some of the University of Michigan's most innovative strategies for online learning are based on values held throughout its 200-plus year history. Here, U-M's associate vice provost for academic innovation explains why Michigan Online — a relatively recent initiative — brings communities of motivated learners together, both to learn together and to apply their knowledge to solving significant problems.
Oklahoma State University's first inaugural "Virtual + Augmented Reality Hackathon" hosted January 26-27 by the Mixed Reality Lab in the university's College of Human Sciences gave students and the community a chance to tackle real-world problems using AR and VR tools, while offering researchers a glimpse into the ways teams work with digital media tools.
Hobsons VP for Research Ellen Wagner provides an update on the Predictive Analytics Reporting Framework (PAR), as well as her vision of more general directions in predictive analytics for education.
Johns Hopkins University developed a web application to help learners explore and easily document relationships among visual materials. Users can annotate images with rich multimedia content and link to image, audio and video resources to put the materials in a visual context.
Rochester Institute of Technology's MAGIC Spell Studios explores the intersection of digital media, film, games and entrepreneurship. The facility breaks down silos between traditional fields such as arts, engineering and computing, and provides a commercial studio for all students, faculty and staff.
CT talks with Indiana University's AVP for Learning Technologies Anastasia Morrone about the impacts consortia can have in higher education.