While video usage is growing in the classroom, it's far from pervasive, according to a new survey from Kaltura.
Senior students from Rochester Institute of Technology's new media design program and new media interactive development program worked in teams to create digital products and present them to members of Adobe's Experience Design group.
Ball State University is known for offering its students not only the experience of using the latest technologies, but also the chance to develop them. CT spoke with Ball State University's Senior Software Engineer for Developing Technologies, Kyle Parker.
Despite being a strategic priority for IT, digital asset management has been a slow process at Smith College. Here's how IT and the library are working together to meet their DAM goals.
University College Birmingham has deployed a new tool to manage its digital assets.
The number of students who are choosing to rent their course materials is on the rise and their use of digital course materials is also increasing, according to a new report from OnCampus Research.
The push for "student success" is all around us. But what about the notion of "faculty success"? CT talked recently with Michael Cottam, who believes that supporting his institution's online faculty is the most important element of creating student success at Webster University.
Ping HD has launched EngagePHD, digital signage software designed to support Samsung's system on chip Smart Signage Platform displays and LG webOS displays.
Ball State University has gone public with its use of a desktop video creation and publishing tool to support the growth of distance and flipped learning.
Institutions that use a team-based approach to creating and delivering education content and learning experiences will differentiate themselves and succeed, even as the pace of change — both in technology and in the disciplines — accelerates, says Daniel Christian, a senior instructional designer at Calvin College.