Esports in Colleges & Universities: Articles & Resources


AVGL campus gaming series

Large-Scale Esports Series Launches in Partnership with College Bookstores

The Independent College Bookstore Association is collaborating with the American Video Game League to develop the AVGL Masters: Campus Gaming Series.

esports gamer

U Kentucky Launches Major Esports Program

The University of Kentucky is launching a three-pronged esports program that will span academic, community and professional development.

Report: Greater Diversity Needed in Esports

As more colleges and universities add esports to their formal athletics programs, they'll eventually need to grapple with Title IX implications, according to a new paper from AnyKey.

Eastern Conference Esports Grows to 57 Schools

The Eastern College Athletic Conference (ECAC) has grown to 57 esports member institutions, double the number the sports association had last year. The latest universities to join were Syracuse and Seton Hall. ECAC is an inter-collegiate organization that sponsors championships, leagues, bowl games, tournaments and other competitions throughout the country.

6 Colleges Launch or Expand Esports Programs

6 Colleges Launch or Expand Esports Programs

Recently, Northcentral Technical College in Wisconsin said it was launching a varsity team that would compete as a member of the National Association of Collegiate Esports (NACE), a governing body for college esports.

Global growth forecasts for game-based learning across game types from 2019 to 2024

AI and Mixed Reality Drive Educational Gaming into 'Boom Phase'

Artificial intelligence and mixed reality have driven demand in learning games around the world, according to a new report by Metaari.

Gaming Computers and 2-in-1 Devices Surge as Overall Computing Market Slides

Gaming Computers and 2-in-1 Devices on the Rise as Overall Computing Market Slides

While traditional personal computers and tablets are continuing to lose their luster worldwide, other types of computing devices are holding strong.

student using virtual reality headset

University Pours $7.7 Million into Immersive Gaming Research

A New Zealand university is committing $4.5 million alongside $3.2 million in government funding to research immersive gaming. The University of Canterbury in Christchurch is using the money to assemble an international team of academic experts for its new Applied Immersive Gaming Initiative.

 Esports Scholarship Focuses on Sports Medicine, Gamer Wellbeing

Esports Scholarship Focuses on Sports Medicine, Gamer Wellbeing

Hyperice is collaborating with University of California, Irvine to create a scholarship program for esports for non-players.

SimXperience Upgrades G-Force Simulator Seat for Esports

SimXperience Upgrades G-Force Simulator Seat for Esports

SimXperience has launched the GS-5 G-Seat, a G-force simulator seat designed primarily for racing esports and flight simulators that offers a number of refinements over its predecessor, the GS-4.