The ED has selected five finalists in the EdSim Challenge, a national competition that aims to advance students’ career and technical skills with immersive, computer-based simulations. Finalists will each receive $50,000 and continue to develop their prototypes for a chance to win the $430,000 grand prize.
VR First, a global initiative to democratize virtual and augmented reality (VR/AR) hardware and software for academic institutions, is planning to open 50 of its VR/AR labs at colleges and universities by the end of this year, in an effort to meet future workforce demands.
In a followup interview about MAGIC Spell Studios at the Rochester Institute of Technology, Andy Phelps discusses how to offer students real-world experience in digital media development and publishing — experience based on the newest technology innovation and trends.
Texas A&M University has teamed up with game-based learning company Triseum to introduce gaming into art history survey courses, in an effort to help students better understand the world in which works of art were created.
The NYU Tandon School of Engineering has created a virtual reality app that enables users to explore and engage with a microscopic, intracellular world in a game-like environment. The VR experience, called Tandon Labs, is being used as an admissions tool with a simple goal: Attract future engineers and scientists who are hyped about STEM.
As online learning continues to evolve, technologies like gamification and simulation are poised to advance student engagement and success.
Students at two geographically distant universities create and examine augmented reality artifacts in a project-based learning collaboration.
The company has followed through on its promise last September that it would open source the software from its Self-Driving Car Engineer Nanodegree. Udacity has released the source code to its self-driving car simulator, which teaches users how to use deep learning to clone driving behavior.
Housing, Dining and Residence Life (HDRL) at Duke University is on the cutting edge by creating a space for students to gather in an innovative way at the Bolt Gaming Studio, located in the Edens Residence Hall in the heart of Duke’s west campus.
BrainStorm STEM Education has launched Python Temple, a new course intended to teach students how to program using Minecraft and Python.