Learning Resources


Creators of Second Life Open Sansar Social VR Platform to the Public

Sansar empowers individuals, communities, schools, studios, corporations, brands and others to easily create, share and ultimately sell immersive 3D social experiences for consumers to enjoy on HTC Vive, Oculus Rift and Windows PCs, according to the company Linden Labs, which also created Second Life.

Major Coding Bootcamps Going Out of Business

Two major coding bootcamp operators, Dev Bootcamp and The Iron Yard, are shutting down, citing the lack of a viable business model for a nascent market.

Eastern Iowa Community Colleges Gains $780,000 NSF Grant for VR Water Project

Eastern Iowa Community Colleges (EICC) was recently awarded a $784,218 grant through 2020 from the National Science Foundation (NSF) for a project focused on developing a virtual reality (VR) educational curriculum for water management.

Kentucky Initiative Wants College, K–12 Students to Reach for Cloud Careers

With more than 1.3 million positions in computer and mathematical occupations expected to be open by 2022, the Kentucky Department of Education, Amazon Web Services, Project Lead the Way and others are taking action to build a pipeline of talent for a cloud-enabled future workforce.

75 American Public Libraries Launch STEM Ed Programs for Underserved Communities

Seventy-five public libraries located in the United States have been chosen to receive resources, training and support to bring STEM education opportunities to patrons.

Turnitin 'Revises' the Writing Process

Turnitin, a company typically known for catching plagiarism in students’ writing assignments, is refocusing its efforts on the needs of instructors with its newest formative writing tool, Revision Assistant.

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Follett Introduces New Tool to Bridge Gap Between OERs, Content and Technology

Follett, a provider of education technology, services and content, this week is rolling out a new tool, Collections by Destiny, which will allow librarians, teachers and curriculum staff to share free or purchased resources across a district, schools or between users.

Top Hat Launches Courseware Online Marketplace for Higher Ed

The marketplace aims to take on textbook publishers by offering students a more affordable and engaging option for courseware than traditional textbooks. Higher ed instructors can utilize the marketplace to flip their classrooms, launch hybrid courses, gamify lessons and amplify student comprehension and engagement with digital, dynamic educational content created by other educators.

Instructure Partners with Cerego to Bring Adaptive, Personalized Learning Tools

Instructure today revealed a new partnership with Cerego, bringing the latter’s advanced personalized learning platform to the Canvas learning management system.

Coding, Cybersecurity, Game Development Bootcamps Come to Miami Students

Miami-Dade County Public Schools, CareerSource South Florida and TechLaunch @FVI teamed up to bring coding bootcamps to the next-generation workforce in Miami this summer.