Pearson has partnered with mLevel , a company that produces interactive, game-based business education experiences designed to increase student engagement, to gamify the former's Introduction to Business course content.
An NSF-funded project at Brookdale Community College is helping faculty create interactive digital textbooks.
Stanford University's Project for Education research That Scales has partnered with ClassDojo in an effort to bring "growth mindset" to millions of students across the country.
PanOpen is tackling the textbook affordability challenge with a new learning platform based exclusively on open educational resources.
Cengage Learning has launched the Make it Count instructor video contest in an effort to recognize teachers who improve student engagement through use of technology.
Turnitin has launched Revision Assistant, a new tool designed to give students immediate and actionable feedback on their writing.
Three new Web-based reference products that cover science topics are now available with optional interactive 3D models.
Real Time Cases, a company that publishes case studies of companies for undergraduate and graduate business classes, has added Uber to its roster of Real Time Partners.
The University of Georgia estimated that it has saved students $2 million through the adoption of open educational resources since 2013.
Cyber Science 3D and Cengage Learning will join forces to produce educational science products for K-12 and higher ed schools and libraries.