Learning Resources


Brown U Students Develop VR History Experience for Use in Education

A virtual reality artist-in-residence at Brown University and 14 undergraduate students are working on an independent study project designed to bring the Gaspee Affair to virtual reality and education.

Chalk & Wire Rebrand Seeks to Boost Experiential Learning

Chalk & Wire has rebranded its assessment platform. Now known as “CWPro,” the higher education platform supports experiential learning for college students, while offering increased scalability for administrators.

Microsoft Debuts Budget-Friendly Acer and HP Mixed Reality Headsets

Microsoft finally introduced two mixed reality (MR) branded headsets (in developer editions) this week in the Microsoft Store.

Microsoft Offering Students Flexible Leasing for Surface Devices, Deals on Windows 10 PCs

Surface machines, which double as tablets or laptops, are available to students at a 10 percent discount through a new 24-month payment plan.

Colorado’s Online Professional Learning Platform Integrates Video Coaching

COpilot now offers video-powered PD through Edthena. Educators can use the platform to upload videos of their classroom instruction and then share those videos with coaches who can give timestamped comments categorized as questions, suggestions, strengths and notes.



Hobsons Launches Tool to Schedule High School Counselor, College Admissions Visits

RepVisits is now available at no cost to all high school counselors directly within the Hobsons Counselor Community social network. It’s integrated into Hobsons’ Intersect platform that launched last month and the college and career readiness platform Naviance as well.

Creators of Second Life Open Sansar Social VR Platform to the Public

Sansar empowers individuals, communities, schools, studios, corporations, brands and others to easily create, share and ultimately sell immersive 3D social experiences for consumers to enjoy on HTC Vive, Oculus Rift and Windows PCs, according to the company Linden Labs, which also created Second Life.

Social VR Platform AltspaceVR Says Goodbye

With around 35,000 active monthly users, AltspaceVR is shutting down due to financial difficulty.

Major Coding Bootcamps Going Out of Business

Two major coding bootcamp operators, Dev Bootcamp and The Iron Yard, are shutting down, citing the lack of a viable business model for a nascent market.

Eastern Iowa Community Colleges Gains $780,000 NSF Grant for VR Water Project

Eastern Iowa Community Colleges (EICC) was recently awarded a $784,218 grant through 2020 from the National Science Foundation (NSF) for a project focused on developing a virtual reality (VR) educational curriculum for water management.

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