Learning Spaces
Here you'll find articles on technology-enabled learning spaces, classroom design, av technologies and more, plus stories about institutions adopting new tech for the classroom.
Why is learning about the metaverse important to first-year college students? Here, two Bentley University faculty meet with CT to explain how their unique course offering on the metaverse supports the goals of the institution's new undergraduate core curriculum.
With a campus of 55 buildings containing over 420 AV-equipped and over 1,000 university-owned PCs, Middle Tennessee State University found it difficult for technology support staff to respond in person to numerous requests for help, many of which were simple problems. So MTSU's AV control system programmers developed an AV user interface for their Extron TouchLink Pro touch panels to take care of routine AV system operation and minor troubleshooting.
Interactive display maker Promethean has acquired the digital whiteboard platform Explain Everything, which allows users to create lessons, activities, and interactive presentations on any mobile device.
UK virtual reality (VR) soft skills company Bodyswaps and Meta Immersive Learning have announced a partnership to give 100 colleges and universities across the U.K., U.S., Ireland, Canada, France, and Belgium access to VR hardware and software through $150 million in grants from Meta and Bodyswaps' full soft skills learning library.
CT talks with Lisa Stephens, recipient of the EDUCAUSE Community Leadership Award for 2022.
A Spring 2022 study following two VR biology labs at Arizona State University showed elevated student performance and engagement in several areas, compared to results in labs without the VR component.
Arizona State University has partnered with Zoom Video Communications to launch Zoom's first-ever Innovation Lab on the Tempe campus.
Virtual and hybrid learning company ClassIn is entering the United States education market this fall, hoping to attract educators’ attention with its integrated content management and learning management systems. The platform is used by more than 60,000 K–12 and higher education institutions in 160 countries.
Technology-focused consultancy Bridge Learning Tech has introduced a new Virtual Reality Learning Solution to assist automotive electric vehicle technicians.
EdX has launched two Spark Augmented Reality courses from Meta, developed as part of the online learning platform's partnership with Meta Immersive Learning. The goal: to "build a learning ecosystem for the metaverse and give professionals broader access to the tools and education needed to build a career in augmented reality."