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Mobile Computing Articles

Welcome to Campus Technology's article listing page for mobile computing in higher education institutions.


Cooking up Faster Mobile Image Processing

Researchers from MIT, Stanford and Adobe have created a "recipe" approach for processing images on mobile phones.

Tablet Market Contracts in 2015; Demand for Detachables Grows

Even as worldwide tablet shipments continue declining this year, the market for one tablet device format is expected to almost double next year.

Carnegie Mellon Software Intends To Teach Kids Without Teachers

A team of volunteers at Carnegie Mellon University is tackling the challenge of creating tablet software that can teach children without teachers to read, write and do basic math.

Study: Millennials Spend More Than 3 Hours a Day on Mobile Phones

The average U.S. millennial (aged 16-30) with Internet access spends 3.1 hours a day on a mobile phone — totaling 21.7 hours a week or 1,128 hours (47 days) a year, according to a new study from global research consultancy TNS.

Promethean Launches Latest Iteration of ClassFlow

New ClassFlow Connect device allows nearly complete integration of all devices and digital displays in a single classroom.

N2N Services, Modo Labs Partner on Mobile Tech for Higher Ed

N2N Services, a provider of higher education system integration, and Modo Labs, a mobile engagement and campus platform, are partnering in an effort to help universities integrate disparate systems and make them available through a mobile app.



Making Campuses Safer With Smartphones

A new generation of mobile apps is enhancing public safety at colleges and universities across the country.

Internet of Things Devices To Increase 30 Percent in 2016

The number of "things" connected to the Internet will grow 30 percent from this year to next, according to market research firm Gartner, to reach a total of 6.4 billion, a total that will balloon to 20.8 billion by 2020.

Top Mobile Trends to Watch in 2016

Two visionary IT experts discuss the biggest trends in mobile for the coming year, from 3D touch and virtual reality to wearables and the Internet of Things.

Carnegie Mellon and IBM Intro Open Platform To Help Blind Navigate

A research project at Carnegie Mellon University is helping blind people navigate with the use of an iPhone app that directs them based on information picked up from nearby sensors.