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Mobile Computing Articles

Welcome to Campus Technology's article listing page for mobile computing in higher education institutions.


Social Media App Uses Augmented Reality to Connect College Students

The TeePeedU app uses AR technology to help students build real life connections across their campus.

UT Austin Launches Mobile App for Sports Fans and Students

Available on iPhone and Android, the mobile app delivers both course information and sports coverage.

East Tennessee State Targets Student-Athletes With New Engagement Tool

Evolution Labs' SA360 platform will deliver information via multiple devices tailored for the specific needs of individual student-athletes on the ETSU campus.

Worldwide Revenues for AR and VR to Increase $156.8 Billion by 2020

Worldwide revenues for the augmented reality (AR) and virtual reality (VR) markets are expected to grow from $5.2 billion in 2016 to more than $162 billion in 2020, according to research done by the International Data Corporation (IDC). The $156.8 billion increase represents a compound annual growth rate of 181.3 percent over the 2015-20 forecast period.

Mobile Development for Non-Developers

Notre Dame and George Washington University mobile experts share their experience with getting non-technical students involved with app development.

Auburn U Partners with Plus Location Systems on IoT research

The Radio Frequency Identification Lab at Auburn University in Alabama has partnered with PLUS Location Systems in an effort to advance research and development of internet of things technologies.



Lessons from CT2016

This week's Campus Technology 2016 conference offered a wealth of ideas, conversations and commentary. Here are five takeaways.

Worldwide Tablet Shipments Fall More Than 12 Percent in Second Quarter

Worldwide tablet shipments, including detachables and slates, reached 38.7 million in the second quarter of 2016, according to preliminary data from the International Data Corporation’s Worldwide Quarterly Tablet Tracker. That’s 12.3 percent less when compared to Q2 2015, as vendors begin to refocus their product lines and consumers hold off on purchases.

Top 7 Campus Technology Stories in July

From online learning to facial recognition, here's what was trending on our website last month.

Learning Management System Market Expected to Grow $10.5 Billion in Next 5 Years

The learning management system market is expected to grow from $5.22 billion in 2016 to $15.72 billion by 2021, according to a new report by MarketsandMarkets, an India-based market research firm. That increase represents a compound annual growth rate of 24.7 percent.