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Mobile Computing Articles

Welcome to Campus Technology's article listing page for mobile computing in higher education institutions.


ISTE Releases Program for Annual Summer Conference

The International Society for Technology in Education (ISTE) today released the program for the annual ISTE Conference & Expo in San Antonio, TX, June 25-28.

Immersive Education: VR Comes of Age

Despite all the headlines and conference coverage of virtual reality (VR) for education over the last year, the technology is still gaining speed — residing at that sweet spot in the hype cycle where, when you place headsets on people and gently guide them to turn around to gain a full view, they tend to gasp and say, "Oh, wow."

Augmented and Virtual Reality Spending to Double in 2017

A new spending analysis from International Data Corp (IDC) predicts worldwide revenues will double this year — from $6.1 billion in 2016 to 13.9 billion in 2017. Furthermore, AR/VR spending is expected to accelerate over the next several years, achieving a CAGR of 198 percent over the 2015-2020 forecast period and reaching $143.3 billion in 2020.

Students Who Comment More in MOOCs Have Higher Rates of Completion

A recent study found that students who comment more on massive open online courses (MOOCs) are more likely to complete the course than those who do not comment.

Texas A&M Launches Bike-Share Program

In an effort to expand affordable transportation options for students and faculty, Texas A&M University teamed up with Zagster to launch a bike-share program on campus.

Digital Learning Day is Feb. 23. Heres How to Celebrate

The annual Digital Learning Day, started in 2012, gives educators an opportunity to collaborate with peers, share ideas, try out new digital tools, celebrate education innovation and play a role in the transformation of their own schools and communities. Digital Learning Day 2017 is Thursday, Feb. 23.



Students Across the Globe Learn About Augmented Reality — From Each Other

Students at two geographically distant universities create and examine augmented reality artifacts in a project-based learning collaboration.

University Hackers Attacked 5,000 IoT Devices on Campus

An unnamed university’s network was hacked through its own malware-laced vending machines, smart light bulbs and more than 5,000 other IoT devices.

CTL Teams with PortableCloud to Offer Web Content and Apps Over WiFi Without Internet Connection

CTL (Compute, Teach, Learn) is partnering with PortableCloud to offer the PortableCloud platform and Cube servers, which allow users to access curated files, web content and web apps over WiFi in any device with a browser, regardless of internet connectivity.

Online Courses Marketplace Launches Live, Affordable Tutoring Service

TakeLessons, an online marketplace for finding and vetting instructors, earlier this week introduced an affordable way for learners of all ages to receive live instruction from real teachers over the internet.