Trojan has launched a new mobile app that combines sex education with a game similar to Cards Against Humanity, according to a report in AdWeek.
Four out of five, 81 percent, of higher ed students used mobile devices in 2014, up 40 percent over 2013, according to a new survey from McGraw-Hill Education.
Two universities are using a student response app to make classes more interactive, without the need for specialized hardware.
McGraw-Hill Education today announced a new mobile version of its Connect learning platform, optimized for tablets.
Next spring, Lynn University in Boca Raton, FL, will pilot Core Principle's Class120, technology that monitors class attendance by "pinging" the location of students' iPads.
Even as education spending is expected to inch up two percent this year to reach $67.8 billion worldwide, the way in which school districts, colleges and universities are spending that money is evolving to reflect the growing digital nature of teaching and learning.
Santa Clara University is preparing to host its second annual 24-hour Hack for the Homeless event from 10 a.m. on February 28 to 10 a.m. on March 1.
The University of New Mexico has deployed a mobile app in an effort to better ensure the safety of 27,000 students.
In a recent interview, Annette Zimmermann, research director at Gartner, shared her outlook for the wearable mobile device market in 2015 and beyond.
The creators of a robotic garden from MIT are hoping it becomes a tool to encourage students — especially girls — to understand more about algorithms and programming.