The e-learning market is predicted to experience significant global growth over the next five years, largely driven by advances in technology, evolving business needs and a number of emerging learning and development trends, according to Docebo’s newly released research report, “E-Learning Market Trends and Forecast 2017-2021.”
Admissions officers at the University of Wisconsin, Green Bay are using Snapchat to notify prospective students who applied and were accepted into the university.
Worldwide tablet shipments are expected to decline by 12 percent for the rest of 2016, rounding out the year at 182.3 million shipments, according to a new forecast from the International Data Corporation (IDC) Worldwide Quarterly Tablet Tracker.
Passwords and PIN numbers for smartphones offer weak security for mobile devices, but a team of California State University, Fullerton researchers have found that multimodal biometrics (a combination of face, fingerprint and voice authentication schemes) significantly improve mobile security.
A new study examines the affordances, or benefits, and constraints of instituting bring your own device (BYOD) policies in schools.
Amazon has announced 12 university teams that will participate in its Alexa Prize contest, which challenges university and college students worldwide to develop a “socialbot” capable of holding conversations with humans for 20 minutes.
An update on Oklahoma State University's recent expansion of its Mixed Reality Lab and how the inclusion of mixed reality in the curriculum at OSU is impacting design students.
In an effort to help freshmen manage the college transition, the University of San Diego created a smart personal assistant app designed to help students prioritize and track their tasks.
Did you know that Pikachu, Squirtle, Eevee and Mewtwo can help teach science, technology, engineering and math (STEM) concepts to elementary school kids? The popular Pokémon Go characters are part of a project at Dakota State University (DSU) in Madison, SD. Juniors in a technology in education class used the smartphone-based augmented reality game late last month to teach local fourth graders concepts such as photosynthesis, gravity and the transformation of electricity.