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Mobile Computing Articles

Welcome to Campus Technology's article listing page for mobile computing in higher education institutions.


Oxford Recommends Mobile App for Instant Contact Tracking in Time of Coronavirus

As described in a World Health Organization report on COVID-19, Chinese disease officials sent out more than 1,800 teams of epidemiologists with five people per team in Wuhan to track down the individuals that sick people may have come into contact with before they quarantined. A project underway at Oxford University wants to make that process instantaneous.

Cybersecurity Reports See Rise in Education Risks, Highlight Mobile

Two cybersecurity reports that highlight mobile device risks — one from Verizon and the other from NetScout Systems — have also touched on education in their findings.

Mobile Learning Can Promote Student Creativity When Done Right

How can you push students to become more creative? It's not necessarily something that can be taught explicitly; however, it can become an implicit element in the activities you have students do. That was the topic for two University of Missouri researchers who concluded that mobile technology can enhance student learning and creativity if it's used appropriately.

Coronavirus App to Provide At-Home Risk Assessment

Researchers at Augusta University are creating an app that will allow users to assess their COVID-19 infection risk at home in minutes, based on how they feel and where they've been.

Studytable Connects Students for Tutoring Help with Difficult Coursework

A Purdue University-affiliated startup has launched a software service that offers a twist on tutoring. Studytable enables students to identify peers who can help them with difficult coursework.

Penn State Launches All-in-One Mobile App

A new mobile app at Penn State University provides single sign-on access to the learning management system, e-mail, shuttle bus tracking, campus maps, grades, class schedules, tuition bills, library services, academic advising and more.



Digital Transformation: A Focus on Creativity, Not Tools

Veteran education technologist Ellen Wagner examines a point that is too often missing from discussions of "digital transformation".

End Users Will Spend $52 Billion on Wearables in 2020

According to a forecast from Gartner, worldwide end-user spending on wearable devices will reach $52 billion next year.

Arizona State and Sprint Join Forces on 5G and IoT

An initiative between Arizona State University and telecommunications company Sprint will focus on 5G and the Internet of Things. The multiyear program will build on 5G connectivity in place on campus, produce new IoT curriculum and launch a spate of joint research projects.

Elon Students Create Campus-Only Social App

A team of students at North Carolina's Elon University have launched a social app that allows its users to share short videos.