A new text messaging platform allows students to connect with faculty and staff via two-way text message communications.
A University of Maryland communications professor sees mobile technology as key to engagement, learning and student success.
Although 98 percent of students say they feel somewhat or very safe on campus during the day and 81 percent report they feel the same at night, six in 10 students say they would use an app for personal safety, according to a new survey from Bandwidth and BlueLight.
Education publishing company Cengage Learning has launched native mobile app editions of its digital content platform, MindTap.
A 2,660-acre Illinois school has expanded its security technology on campus with the addition of a safety app that lets users create "virtual safety networks" while in transit or alone on campus.
Patrons at the University of Oklahoma Libraries can now navigate the system's collections, exhibits and campus landmarks via smartphone.
To improve retention and outcomes for Pell grant students, Ball State University developed a mobile app that uses gamification to incentivize positive activity outside the classroom.
Pioneer-developer Ali Jafari's foundational work on LMS platforms has, for nearly two decades, found its place among the world's most successful learning management systems. But Jafari's more recent designs have taken a distinct turn towards more social, networked, and engaging learning environments.
When the time came to refresh the computer hardware in Drake University's labs, the Infrastructure and Security Services (ISS) team turned to virtualization to reduce their hardware needs while providing students with anytime, anywhere access to applications on their own devices.
The more a wearable transmits the data it collects, the shorter the battery life powering the shuttle of information from the device to a computer, cellular or Wi-Fi network. Two scientists at NASA's Jet Propulsion Laboratory and the University of California, Los Angeles, have developed a chip intended to make the power needed to send data negligible, enabling the wearable to run longer without recharging.