Two major coding bootcamp operators, Dev Bootcamp and The Iron Yard, are shutting down, citing the lack of a viable business model for a nascent market.
Penn State University Director of Education Technology Kyle Bowen tells CT how older computer labs can be transformed into new spaces that support engaging, targeted learning experiences — often minus the computers.
Kahoot!, the popular game-based learning platform, has added $10 million of funding to its series A financing round, the company said Wednesday. A group of new private investors from Norway, where Kahoot! is based, led this series A extension funding round, joining current investors Microsoft Ventures, Creandum and Northzone.
Designed to be a headset for the masses, startup company Mira’s new Prism headset for iOS aims to be an affordable option for individuals with an iPhone or iPad to experience augmented reality.
Zagg, a Salt Lake City-based mobile device accessories company, today has introduced a wired keyboard for all Apple iOS devices with a Lightning connector.
Market research firm Technavio has identified the top five vendors in the global augmented reality (AR) in education market. The companies are EON Reality, DAQRI, GAMOOZ, Magic Leap and QuiverVision.
According to the latest Worldwide Black Book forecast from International Data Corp., worldwide IT spending will increase by 4.5 percent in 2017, rebounding from last year's growth of 2.5 percent.
The third annual Maker Faire San Diego, Oct. 7-8, in Balboa Park, is now open for entries. This family friendly, two-day event, 10 a.m.-6 p.m., welcomes a variety of diverse, out-of-the-box ideas from makers, inventors, tinkerers, do-it-yourselfers and hackers.
Vernier Software & Technology is providing tips and resources for viewing the “Great American Eclipse,” Aug. 21, 2017, and the scientific data-collection company is urging educators to collect and share data from the event.
Seventy-five public libraries located in the United States have been chosen to receive resources, training and support to bring STEM education opportunities to patrons.