Mobile Computing Articles

Welcome to Campus Technology's article listing page for mobile computing in higher education institutions.


Vanderbilt U Teams Develops Energy Harvester for Wearable Devices

Researchers at Vanderbilt University have developed a machine that could be placed in your clothes to harvest energy from the movement of your body and charge electronic devices.

Blackboard Intros Mobile App for Instructors

Blackboard today unveiled Blackboard Instructor, a mobile app designed to help faculty manage their courses, engage students and complete course-related activities inside and outside the classroom.

The 'Experience Lab': Rethinking Traditional Laboratory Spaces

Penn State University Director of Education Technology Kyle Bowen tells CT how older computer labs can be transformed into new spaces that support engaging, targeted learning experiences — often minus the computers.

Major Coding Bootcamps Going Out of Business

Two major coding bootcamp operators, Dev Bootcamp and The Iron Yard, are shutting down, citing the lack of a viable business model for a nascent market.

Mira Debuts Augmented Reality Headset for iPhone, iPad at $99

Designed to be a headset for the masses, startup company Mira’s new Prism headset for iOS aims to be an affordable option for individuals with an iPhone or iPad to experience augmented reality.

Kahoot! Adds $10 Million in Funding, Launches Mobile App

Kahoot!, the popular game-based learning platform, has added $10 million of funding to its series A financing round, the company said Wednesday. A group of new private investors from Norway, where Kahoot! is based, led this series A extension funding round, joining current investors Microsoft Ventures, Creandum and Northzone.



Zagg Introduces Wired Keyboard for iOS Devices

Zagg, a Salt Lake City-based mobile device accessories company, today has introduced a wired keyboard for all Apple iOS devices with a Lightning connector.

Report: Top 5 Vendors in Global AR Education Market

Market research firm Technavio has identified the top five vendors in the global augmented reality (AR) in education market. The companies are EON Reality, DAQRI, GAMOOZ, Magic Leap and QuiverVision.

Cloud and Mobile to Drive Increase in IT Spending Worldwide

According to the latest Worldwide Black Book forecast from International Data Corp., worldwide IT spending will increase by 4.5 percent in 2017, rebounding from last year's growth of 2.5 percent.

Call for Entries for Maker Faire San Diego 2017

The third annual Maker Faire San Diego, Oct. 7-8, in Balboa Park, is now open for entries. This family friendly, two-day event, 10 a.m.-6 p.m., welcomes a variety of diverse, out-of-the-box ideas from makers, inventors, tinkerers, do-it-yourselfers and hackers.

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