Despite the success of the AR mobile game Pokémon Go, more than half of Americans are unfamiliar with augmented reality, according to a survey from ReportLinker Insight.
Colleges and universities now have a new tool for sending personal messages directly to individual students' mobile devices.
From wearables, to smart objects and environments, to sensor networks, and more, our choices for connecting with the Internet of Things are increasing exponentially. We are now beginning to speak in terms of the Internet of Everything. CT asked Robbie K. Melton, associate vice chancellor for mobile and emerging technologies at the Tennessee Board of Regents, for some advice and insight for higher education institutions as they explore the unique applications of the IoE in education.
AppArmor has partnered with dozens of colleges and universities nationwide to design customizable mobile safety apps, coming to iPhone and Android app stores later this month.
Marshall University history students have the opportunity to contribute to the digital commons through Clio, a free tool that highlights thousands of historical and cultural sites throughout the United States, curated by the crowd.
The National Science foundation awarded Michigan State University a $1 million grant to develop iSee, mobile technology that measures human behavior.
Laws in more than 20 states restrict or prohibit local governments from building their own broadband networks, according to a report released today by the Education Commission of the States.
Apple unveiled the iPhone 7, 7 Plus and Apple Watch Series 2 on Wednesday. The products should be available starting Sept. 16.
Educators and researchers at Kent State University have launched an app that teaches mathematical reasoning to students in special education, as well as a website that catalogs similar resources.
Shipments of wearable devices reached 22.5 million in the second quarter of 2016, according to the International Data Corporation’s recent Worldwide Quarterly Wearable Device Tracker report.