A group of students in an English class at Boston College, in collaboration with students at the Berklee College of Music and Northeastern University, are building a virtual reality game based on James Joyce’s Ulysses.
The National Education Researcher Database, or NERD, as it's known, is a joint project undertaken by the University of Virginia's Curry School of Education and Jefferson Education Accelerator. The goal: to spark collaboration among those researchers, school people and education technology entrepreneurs.
The researchers found that students taught by UTeach teachers performed significantly better on end-of-grade tests in math and end-of-course tests in math and science, depending on the grade and subject.
Google.org, the philanthropic arm of Google that supports education technology initiatives, has committed $50 million over the next two years to support nonprofits that are using technology to help tackle problems impacting education globally.
Online proctoring company Examity is introducing a mobile authentication product that will allow test-takers to use their smartphones for identity verification.
Wor-Wic Community College in Maryland is getting a handle on institutional spending with a cloud-based e-procurement solution from Jaggaer.
A $200 education bundle introduced last month by Apple gives buyers access to the regular versions of five applications used in video and music production.
A project at MIT has succeeded in replacing the common plastics frequently used for 3D printing with cellulose, the same abundantly available fiber that gives plants their structure.
For the first year ever, higher ed institutions have reported that they're feeling the squeeze on bandwidth consumption from wearable devices. And colleges and universities have placed TV and video consumption — and specifically Netflix — at the top of the list as the application contributing most to the growth of bandwidth demand on campus.