Education Technology News

The latest education technology news and trends for college and university ed tech professionals. Looking for more in-depth coverage of important topics? Visit our feature article pages!


Qualtrics Expands Experience Management Platform with New and Enhanced AI and Analytics Tools

At its annual user conference this month, Qualtrics revealed a slew of new features for its flagship Experience Management (XM) Platform, a data collection and analysis tool used in some 2,000 colleges and universities and 6,800 schools. All told, Qualtrics has about 1.2 million education users in 90 countries.

AI Hive Mind Chooses Clean Water Over Education as Top World Priority

Universal access to clean water should be the world's highest priority, according to a recent pronouncement by a "swarm artificial intelligence" system that connected 70 people in real time via AI algorithms designed to turn them into a "hive mind." Participants in the swarm were attendees of the South by Southwest conference this month in Austin, who were gathered by AI company Unanimous AI to "think together" on a variety of topics and provide "optimized insights."

John Jay College Researchers Developing Open Source Database of School Shootings

A new open source database at John Jay College of Criminal Justice, developed in partnership with the University of Texas at Dallas and Michigan State University, will track shootings at K–12 schools and analyze the factors involved in such attacks. The project is supported by a grant from the National Institute of Justice's Comprehensive School Safety Initiative, a research effort focused on identifying the root causes of school violence as well as developing and evaluating strategies for boosting school safety.

Report: AR and VR Headset Sales to Return to Strong Growth Following Lackluster 2017

Augmented and virtual reality headsets will see a compound annual growth rate of 52.5 percent through 2022 despite a lackluster year in 2017, according to a new forecast from International Data Corp. In 2017 the market saw a decline, largely because of reduced shipments of screenless V.R. viewers, which in turn was a result of vendors ceasing to bundle the viewers with smartphones. Following last year's poor showing, however, I.D.C. predicts strong growth this year, with shipments surging to 12.4 million units on a 48.5 percent C.A.G.R.



MIT Students Build Record-Breaking Rubik's Robot

Students at MIT have designed a robot that can solve a Rubik's Cube in 0.38 seconds, setting a world record. Designed and built by a pair of students using the student-run hackerspace MIT Electronics Research Society, the robot broke the previous world record, set in 2016, of 0.67 seconds.

Upcoming Events, Webinars & Calls for Papers (Week of March 19, 2018)

Upcoming events include Digital Signage Expo 2018, University Innovation Alliance National Summit, SANS 2018, O.L.C. Innovate and the A.A.C.C. 98th Annual Convention.

Recipients of 2018 McGraw Prize in Education Revealed

Next month's ASU+GSV Summit in San Diego is the venue where three people will be recognized for their innovative contributions to education. They include an individual who has brought coding to girls, another who has dived into the science of learning and a third who has used data to increase student achievement at his university.

MIT's CLIx Nabs UNESCO Prize for Open Learning Initiative

MIT's Connected Learning Initiative has won the King Hamad bin Isa Al-Khalifa Prize for the Use of Information and Communication Technologies in Education from the United Nations Educational, Scientific and Cultural Organization. The project uses pedagogical design and technology to improve the academic prospects of students underserved students in India.

Calculus Game Born out of Texas A&M Lab Boosts Student Outcomes

When Giulia Bini introduced the use of a video game in her high school calculus class, she saw a 100 percent pass rate on testing about limits compared to 80 percent in the previous year; plus, grades rose by 10 percent. The game she used, Variant: Limits by Triseum, places players on an imaginary planet. To rescue the planet from "imminent doom," they help "Equa," the main character, solve a series of increasingly tough calculus problems.

Cengage Expands Subscription Service

Cengage is making its Cengage Unlimited digital course materials subscription service available to more students through a partnership with Follett. Beginning this fall, the service will be available at Follett's 1,200-plus campus store locations as well as online. 

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