Did you know that Pikachu, Squirtle, Eevee and Mewtwo can help teach science, technology, engineering and math (STEM) concepts to elementary school kids? The popular Pokémon Go characters are part of a project at Dakota State University (DSU) in Madison, SD. Juniors in a technology in education class used the smartphone-based augmented reality game late last month to teach local fourth graders concepts such as photosynthesis, gravity and the transformation of electricity.
Nord Anglia, a network of 43 international K–12 schools, is collaborating with the Massachusetts Institute of Technology to develop science, technology, engineering, arts and mathematics (STEAM) curricula.
College teams will face off in the second annual Collegiate Penetration Testing Competition, taking place this week at Rochester Institute of Technology in New York.
This is far from the academy's initial foray into cybersecurity. In fact, it claims to be the first institution of higher education to require cyber security classes for all of its students.
Active Learning Day was the culmination of an effort by several education organizations and the White House to promote student participation in hands-on activities that would help them learn STEM subjects.
The National Council of Teachers of Mathematics (NCTM) released a statement last week warning of the risks involved in relying too heavily on open educational resources, or OER.
A program administered by MIT’s School of Engineering and the Lemelson Foundation has selected 15 teams of high schoolers to receive InvenTeam grants for their projects that offer solutions to real-world problems.
Triseum, a Texas-based education gaming company founded through the LIVE Lab at Texas A&M University, has unveiled a new, immersive game focused on calculus.
A team of researchers at New York University's Tandon School of Engineering have developed a robotic platform to assist in the study of freshwater fish behavior.
GEMS Education and Carnegie Mellon University’s CREATE Lab (Community Robotics, Education and Technology Empowerment Lab) are collaborating to develop a STEM-based learning laboratory and robotics curricula for pre-K–12 students worldwide.