The Value of Content: Part $

Hear it? Cha-ching! The sound of money? Cha-ching! On the Internet? Cha-ching! At the Apple (online) iTunes Music store?

Press reports suggest there have been some three million downloads from the iTunes Web site in the first month following the launch of the iTunes service on April 28. As noted in The New York Times at the end of May:

"This is an impressive figure considering the limited access: less than 1 percent of the country's home computers are Macintoshes that are compatible with the iTunes Music Store, and only a fraction of those [Macs] have a broadband connection to the Internet."

By the time this column appears in July 2003, the small number of Mac users who can access iTunes may have downloaded some five million iTunes files, possibly more. Impressive number, five million.

Paying for content—paying for lots of content—on the Internet. How interesting.

Admittedly, at 99 cents a tune, Apple's $3 million in iTunes sales over 30 days is a small percentage of monthly revenue for a company that has been selling some $500 million in computers, iPods, and software each month for the past six months. Moreover, the three million iTunes downloads represent a fraction of the estimated monthly file-sharing traffic in digital music.

But Apple's "build it right, price it right, and they will come right to us" strategy provides compelling evidence that consumers will pay for digital content, in this case, digital music.

The iTunes experience provides important lessons for other content providers who hope to do good and do well selling content over the Web. Success depends on more than content or luck. Indeed, three factors appear to account for the initial iTunes success: content (lots of it), cost (fair pricing) and convenience (ease of access and use). These three factors—content, cost, and convenience—help explain the success of VHS and DVD sales over the past decade.

Today the sale and rental of VHS and DVD products exceed domestic box office revenues: $11 billion for DVD/VHS compared to $9 billion for box office. But these are hand-in-glove relationships: the success of VHS/DVD sales and rentals are dependent on good box office. In other words, bad content fails to sell, whatever the format.

College students spend millions each year using copy machines in college libraries. In this case, college students pay for the convenience of having access to course readings and other library content in their dorm rooms and apartments. Moreover, there is lots of content, the costs are reasonable (about 7-10 cents a page), and it is very convenient.

Print and media providers are monitoring the iTunes activity. Other online music services have already changed their pricing strategies in the wake of Apple's iTunes announcement.

Print publishers—particularly newspapers that demand $2.00 for an archived article, and book and magazine publishers that incorrectly view content in terms of dollars, not dimes—would do well to watch closely: Build it right, price it right, and they will come right to you.

[Author's note: The April 2003 Digital Tweed column was titled "The Value of Content." The column noted that while content providers in the book, music, and media industries have sought protection from the courts, they also are learning lessons from the market. Apple is a corporate sponsor of The Campus Computing Project.]

About the Author

Kenneth C. Green is the founding director of The Campus Computing Project (campuscomputing.net), the largest continuing study of the role of computing, eLearning, and information technology in American higher education. Launched in 1990, Campus Computing is widely cited by both campus officials and corporate executives in the college publishing and technology industries as a definitive source for data, information, and insight about a wide range online education and information technology planning and policy issues that affect U.S. colleges and universities. Green is also a senior research consultant at Inside Higher Ed, which publishes his Digital Tweed blog, and he is the author/co-author or editor of a dozen books and published research reports and more than 90 articles and commentaries that have appeared in academic journals and professional publications. He is often quoted on higher education, information technology, and labor market issues in The New York Times, The Washington Post, The Los Angeles Times, The Wall Street Journal, The Chronicle of Higher Education, Inside Higher Education, and other print and broadcast media. In October 2002, Green received the first EDUCAUSE Award for Leadership in Public Policy and Practice. The award cites his work in creating The Campus Computing Project and recognizes his “prominence in the arena of national and international technology agendas, and the linking of higher education to those agendas.”

Featured

  • Two professionals, one male and one female, discuss AI regulations in a modern office with holographic displays showing legal documents, balance scales, and neural network symbols.

    Congressional Task Force Releases Recommendations for AI Governance

    The bipartisan House Task Force on Artificial Intelligence recently released its recommendations to bolster American leadership in AI.

  • computer with a red warning icon on its screen, surrounded by digital grids, glowing neural network patterns, and a holographic brain

    Report Highlights Security Risks of Open Source AI

    In these days of rampant ransomware and other cybersecurity exploits, security is paramount to both proprietary and open source AI approaches — and here the open source movement might be susceptible to some inherent drawbacks, such as use of possibly insecure code from unknown sources.

  • Abstract widescreen image with geometric shapes, flowing lines, and digital elements like graphs and data points in soft blue and white gradients.

    5 Trends to Watch in Higher Education for 2025

    In 2025, the trends shaping higher education reflect a continuous transformation of the higher education landscape to meet the changing needs of students and staff, while maintaining sustainable and cost-effective institutional practices.

  • hand touching glowing connected dots

    Registration Now Open for Tech Tactics in Education: Thriving in the Age of AI

    Tech Tactics in Education has officially opened registration for its May 7 virtual conference on "Thriving in the Age of AI." The annual event, brought to you by the producers of Campus Technology and THE Journal, offers hands-on learning and interactive discussions on the most critical technology issues and practices across K–12 and higher education.