Mobile Educational Gaming To Triple by 2012

The market for mobile educational gaming will more than triple by 2012, according to a new forecast released late last week by research firm Ambient Insight. Demand for mobile educational gaming will expand at a compound annual growth rate of 26.5 percent over the next five years, with annual revenues expected to hit $185 million by 2012, up from the current $57 million.

Educational gaming, currently dominated by preK-12 schools and institutions of higher education, but gaining ground in the corporate world as well, presently makes up about 5.8 percent of the mobile gaming market in the United States, according to Ambient Insight. This percentage will shrink over the next five years, owing to an expected "explosive growth" in mobile gaming in general, but the actual demand will continue to expand. (By 2012, corporate expenditures on mobile educational games are expected to exceed academic expenditures.)

Ambient Insight identified the five primary educational gaming areas that are expected to fuel the growth of this segment.

  • Knowledge-based, with a five-year compound annual growth rate of about 22 percent;
  • Skill-based (approximately 34 percent five-year CAGR);
  • Brain trainers and cognitive remediation (approximately 15 percent five-year CAGR);
  • Role-playing and simulation (approximately 67 percent five-year CAGR); and
  • Language learning (approximately 42 percent five-year CAGR).

For purposes of this study, mobile gaming platforms included dedicated gaming systems like Nintendo DS and Sony PSP; mobile phones; PDAs; and portable media players.

The complete report is available now for $4,125 for a single-user license. Further information can be found at the link below, including additional key findings from the report's executive summary.

Read More:

About the Author

David Nagel is the former editorial director of 1105 Media's Education Group and editor-in-chief of THE Journal, STEAM Universe, and Spaces4Learning. A 30-year publishing veteran, Nagel has led or contributed to dozens of technology, art, marketing, media, and business publications.

He can be reached at davidnagelmobile@gmail.com. You can also connect with him on LinkedIn at https://www.linkedin.com/in/davidrnagel/ .


Featured

  • magnifying glass with AI icon in the center

    Google Intros Learning-Themed AI Mode Features for Search

    Google has announced new AI Mode features in Search, including image and PDF queries on desktop, a Canvas tool for planning, real-time help with Search Live, and Lens integration in Chrome. Features are launching in the U.S. ahead of the school year.

  • AI-powered individual working calmly on one side and a burnt-out person slumped over a laptop on the other

    Researchers: AI's Productivity Gains Come at a Cost

    A recent academic study found that as organizations adopt AI tools, they're not just streamlining workflows — they're piling on new demands. Researchers suggested that "AI technostress" is driving burnout and disrupting personal lives, even as organizations hail productivity gains.

  • consumer electronic devices—laptop, tablet, smartphone, and smart speaker—on a wooden surface with glowing AI icons hovering above

    OpenAI to Acquire Io, Plans Consumer AI Hardware Push

    OpenAI has announced plans to acquire io, an artificial intelligence hardware startup co-founded by former Apple design chief Jony Ive. The deal is aimed at creating a dedicated division for the development of AI-powered consumer devices.

  • central cloud platform connected to various AI icons—including a brain, robot, and network nodes

    Linux Foundation to Host Protocol for AI Agent Interoperability

    The Linux Foundation has announced it will host the Agent2Agent (A2A) protocol project, an open standard originally developed by Google to support secure communication and interoperability among AI agents.