Proximity-based mobile interactions are moving out of the realm of science fiction and into the education, healthcare and retail markets.
This semester, biology students at Walters State Community College will be able to access all course materials in digital form.
Digital textbooks are becoming a bigger part of the vernacular in higher education. A recent survey showed that slightly more than three out of five students use interactive textbooks with features that include video, audio and quizzes; more than two out of five students work in courses that use apps, social media and online productivity tools; and one out of three students has attended flipped classrooms in which they watch video lectures before heading to class.
More than 1.25 billion smartphones will be sold in 2014, an increase of nearly a quarter over the previous year's 1.01 billion sales, according to a new forecast from market research firm International Data Corp.
I can summarize my impression of Microsoft's Surface Pro 3 tablet PC in a single word: "Finally!" But that wouldn't make for a very informative article. So let me explain in a bit more detail.
Lantronix has launched the Print and Learn program, an initiative designed to help educational institutions deploy tools to print directly from mobile devices to printers in the classroom.
The community at Arizona State University will be able to use a new mobile app that allows them to communicate with the campus police department.
Non-technical end users can now build their own mobile apps using a modular, do-it-yourself approach.
California's Fresno State is introducing a new tablet program as classes begin and providing grants to help students purchase devices required for "tablet-only" courses.
Lynn University in Florida has expanded its iPad initiative to include all of its day undergraduate students, new MBA students and Ed.D. students.