Thanks to a $2.4 million grant, the University of Texas at Austin is growing its Freshman Research Initiative program, which seeks to lure students into science-related fields by providing research opportunities for freshmen.
STEM education seems to have hit a wall, at least at the graduate level. Graduate enrollments in science and engineering among American citizens and permanent residents actually declined for the first time in the last decade, according to new data released by the National Science Foundation. Meanwhile, enrollments for temporary visa holders increased in the same period.
The study of space garbage has found an academic home. The University of Maryland says it has established the Center for Orbital Debris Education and Research to act as a hub for academic, industry and government research collaboration on the topic of space debris.
Three multi-institutional projects are advancing their efforts to develop the architectures that may underlie the Internet of the future.
Bard College's digital humanities initiative — called Experimental Humanities — is getting a boost from the Andrew W. Mellon Foundation.
eScience Labs has introduced the second edition of its introductory biology lab kit, an online platform featuring 28 labs designed for non-majors in first and second semester online or hybrid courses.
Arizona Project WET, an initiative of the University of Arizona that aims to develop water stewardship and STEM literacy among K-12 students, has launched a project that uses smartphones to guide participants through a habitat restoration area.
Bootstrap, which has been around for about six years, is teaming up with Code.org and the New York City Foundation for Computer Science Education (CSNYC) to help educators learn how to teach students algebraic and geometric concepts with computer programming.
A "design and build" shop for education at the University of Florida just received a $250,000 grant to build a teacher network to go along with a new tool introduced in 2013 to help students with algebra.
A trash-talking, Scrabble-playing gamebot with a goofy back story and an animated face is helping researchers at Carnegie Mellon University understand more about how people and robots interact.