It's Not About Making Stuff

Makerspaces and 3D printing have come a long way in higher education, from early excitement over 3D-printed learning objects to a focus on creativity and higher-order thinking.

Photo by Stefano Tinti / Shutterstock.com

One of the first articles Campus Technology ran about 3D printing was back in 2007, when our IT Trends newsletter columnist Terry Calhoun enthused about "A New Dimension in 'Printing.'" Like most techie people in those days, he was impressed with the Star Trek replicator-style ability to produce objects on demand, whether they be toy soldiers, Lego bricks or monogrammed flatware. At the time, 3D printers carried a hefty price tag, but Calhoun correctly predicted that the devices would become more affordable in the near future.

By 2013, 3D printing started to gain traction in higher education. The NMC Horizon Report that year named 3D printing as a key technology to watch in higher education, linking it to the "Maker culture, a technologically savvy, do-it-yourself community dedicated to advancing science, engineering and other disciplines through the exploration of 3D printing and robotics." Still, the focus was mainly on how 3D-printed objects could impact teaching and learning. According to the report, "One of the most significant aspects of 3D printing for education is that it enables more authentic exploration of objects that may not be readily available to universities. While 3D printing is four to five years away from widespread adoption in higher education, it is easy to pinpoint the practical applications that will take hold. Geology and anthropology students, for example, can make and interact with models of fragile objects such as fossils and artifacts."

In the past few years, the thinking around 3D printing has shifted, as the technology has become more or less intertwined with the idea of makerspaces and the maker movement. The "stuff" that students create in makerspaces, via 3D printing or other technologies, is now less important than the overall "maker" experience — interdisciplinary collaboration, hands-on problem-solving, digital literacy, entrepreneurship and more. As the 2016 NMC Horizon Report noted, "Regardless of what they encompass, the general purpose of makerspaces is to provide a place for users to engage in self-directed activities that spark their curiosity, help them identify passions, and build a habit of lifelong learning. By participating in hands-on design and construction in makerspaces, students engage in creative problem-solving and higher-order thinking." (See our analysis of the full 2016 Horizon Report: Higher Education Edition in our March issue.)

In this issue's C-Level View, Kyle Bowen, director for teaching and learning with technology at Penn State, gives that purpose of makerspaces a name that I had not heard before: maker fluency. As he explained, the most important thing that makerspaces provide is the opportunity to be creative, hone 21st-century skills and understand the when and why of maker thinking — not the technology itself or the physical products that are generated.

In other words, it's no longer about making stuff. "The bottom line is that students will begin to apply maker fluencies in many different areas now — but they will also develop abilities they can draw on long term, to solve problems far into the future," Bowen told us. "We have to realize that the technologies our students will be working with after graduation and beyond haven't been invented yet. But the fluencies they develop now will serve them for a long time."

About the Author

Rhea Kelly is editor in chief for Campus Technology, THE Journal, and Spaces4Learning. She can be reached at [email protected].

Featured

  • Abstract widescreen image with geometric shapes, flowing lines, and digital elements like graphs and data points in soft blue and white gradients.

    5 Trends to Watch in Higher Education for 2025

    In 2025, the trends shaping higher education reflect a continuous transformation of the higher education landscape to meet the changing needs of students and staff, while maintaining sustainable and cost-effective institutional practices.

  • glowing digital document floats above a laptop, surrounded by soft, flowing tech-inspired lines and geometric shapes in shades of blue and white

    Boston U Expands AllCampus Partnership with New Non-Credit Certificate Programs

    Boston University Metropolitan College's Center for Professional Education has expanded its relationship with online program management provider AllCampus. The agreement will extend support for BU's existing online Paralegal Studies Program and add new non-credit certificates in financial planning, professional fundraising, and genealogical studies.

  • a professional worker in business casual attire interacting with a large screen displaying a generative AI interface in a modern office

    Study: Generative AI Could Inhibit Critical Thinking

    A new study on how knowledge workers engage in critical thinking found that workers with higher confidence in generative AI technology tend to employ less critical thinking to AI-generated outputs than workers with higher confidence in personal skills.

  • computer screen displaying a landline phone being unplugged from a single cord, with a modern office desk, keyboard, and subtle lighting in the background

    Microsoft to Discontinue Skype Services

    Microsoft has announced that it is shutting down service for its Skype telecommunications and video calling services on May 5, 2025.