Texas A&M University has teamed up with game-based learning company Triseum to introduce gaming into art history survey courses, in an effort to help students better understand the world in which works of art were created.
To help students kick bad study habits, Quizlet has added a new feature to its app that enables them to study more efficiently and effectively using machine learning and cognitive science. The new Quizlet Learn feature was unveiled onstage at the SXSWedu conference taking place this week in Austin.
The global e-learning market is expected to grow at a compound annual growth rate of about 7.2 percent over the next decade to reach approximately $325 billion by 2025, according to a recent report by tech market research firm ReportLinker.
The NYU Tandon School of Engineering has created a virtual reality app that enables users to explore and engage with a microscopic, intracellular world in a game-like environment. The VR experience, called Tandon Labs, is being used as an admissions tool with a simple goal: Attract future engineers and scientists who are hyped about STEM.
The new "Momentum" offerings allow students to master competencies and move through course materials at their own pace without being held back by limitations on how much they can accomplish in a term.
Two institutions share their experiences rolling out online tutoring services, from garnering faculty and student buy-in to analyzing usage data and measuring outcomes.
Google Cloud has acquired Kaggle, home to the world’s largest community of data scientists and machine learning enthusiasts. Google Cloud is also releasing new machine learning products, including a Video Intelligence API that automatically recognizes objects in videos and makes them searchable and discoverable.
Georgia State University partnered with AdmitHub, a Boston-based ed tech startup, to test out text-based intervention to help reduce "summer melt," or the dropout of students who accept admission but do not show up for fall enrollment. GSU launched "Pounce,” the first virtual assistant in the United States to use the company’s conversational AI technology.
Spurred by a new era of affordable, mainstream virtual reality tools, Indiana University is incorporating VR into high-tech classrooms called Reality Labs.
A new website launched by the Johns Hopkins University Center for Research and Reform in Education (CRRE) offers insights into K–12 reading and math programs.