John Robinson comments on the evolution of personalized information access — taking us from early monolithic, batch-process administrative systems to the distributed, search-based, and individualized platforms our students and other higher education constituents expect today.
Quality Matters (QM) today announced that Ball State University is the first higher education institution in the country to earn the standards organization's Learner Support Program Certification for an online program.
InFocus today introduced two lightweight, compact DLP projectors designed for ultra-portability.
A half-dozen universities have partnered to launch a new credentialing initiative via the University Learning Store.
A Boston-based nonprofit, the Institute for the Study of Coherence and Emergence, has introduced a research tool called Epi-Search, that can allow researchers to write queries of scholarly materials as long as 10,000 words.
The new projectors are particularly suited for higher education and advanced medical training.
Crytek, an independent videogame company and developer of Cryengine software, has established VR First, an initiative to bring virtual reality labs to universities around the world.
Forget about hunting down just the right educational game for your students. Let them use the games they already love — Minecraft, World of Warcraft and Call of Duty — and then untangle how those can be fit into the learning goals you have for them. Figuring out how to do that as a teacher is the focus of a new course at Penn State.
The Office of Digital Learning at the Massachusetts Institute of Technology has selected eight projects to receive funding through the Spring 2016 MITx Grant Program.
Bethel University in McKenzie, TN has added new online course options to help students in the College of Professional Studies complete their degree programs.