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AV & Presentation


5 VR Trends to Watch in Education

What virtual reality gadgets and tools can educators look forward to in the near future? The ed tech strategists behind Digital Bodies share their observations, highlighting a few products to be on the lookout for.

Prysm Launches Collaboration Solution for Meeting Rooms

Prysm, a digital workspace platform, Tuesday unveiled a new system that can turn any meeting room into a multi-purpose collaboration space.

Tech College Updates AV and Power Protection

Clover Park Technical College in Washington has upgraded its audiovisual gear in 21 classrooms with a new system that incorporates power conditioners to prevent outages.

Ed Dept. Names Finalists for Virtual and Augmented Reality Competition

The ED has selected five finalists in the EdSim Challenge, a national competition that aims to advance students’ career and technical skills with immersive, computer-based simulations. Finalists will each receive $50,000 and continue to develop their prototypes for a chance to win the $430,000 grand prize.

EdX Certificate Programs Aim to Deliver Immediate Pathways to Careers

New edX programs, created in collaboration with industry professionals and universities, are designed to build or advance critical skills for in-demand careers like software development and data science.



The Impact of Virtual Reality on Learning

As virtual reality goes mainstream and provides new ways for students to interact and gain hands-on experience, it's important to experiment and demonstrate the technology's potential learning benefits.

New Google Earth Has Exciting Features for Teachers

Google has recently released a brand new version of Google Earth for both Chrome and Android. This new version has come with a slew of nifty features teachers can use for educational purposes with students in class.

Optoma Launches 3 Laser, Ultra-Short Throw Projectors for Education Market

Optoma has released three new, ultra-short throw laser projectors designed to meet the education and corporate markets’ needs for reliability and flexibility, coupled with outstanding image performance. In addition, the company today has launched its Education First program to bring insights, incentives and customer support to K–12 and higher learning institutions.

Tech Allows Workers, Students to Augment Knowledge in the Real World

New location-aware “knowledge injections” on the cloud-based EON Reality Augmented Virtual Reality platform provide contextual knowledge in real time, helping users to facilitate a manufacturing, maintenance, repair or operation procedure, and more.

Immersive Tech Brings VR to Live Events

Intel’s Voke VR enables users to be where the action is without leaving their living rooms.

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