Did you know that Pikachu, Squirtle, Eevee and Mewtwo can help teach science, technology, engineering and math (STEM) concepts to elementary school kids? The popular Pokémon Go characters are part of a project at Dakota State University (DSU) in Madison, SD. Juniors in a technology in education class used the smartphone-based augmented reality game late last month to teach local fourth graders concepts such as photosynthesis, gravity and the transformation of electricity.
The preservation of digital messages is the challenge being taken up by a new consortium of universities, companies and other organizations.
The California State University System has adopted a new video platform to support online teaching and learning throughout the state.
Is the distinction between online learning and campus-based instruction disappearing? Asking faculty to move their courses online may be deceptively simple. That's why co-authors Judith Boettcher and Rita-Marie Conrad have refined a list of 14 best practices based on core learning principles to help faculty succeed in creating effective online courses.
The global classroom displays market is expected to grow at a compound annual growth rate of 30.04 percent during the period 2016-2020, according to a new report by Dublin-based firm Research and Markets.
Video creation platform Camtasia has been updated with new features designed to enable instructors to make their videos more professional looking.
A new report from Pearson explores instructor and student attitudes toward digital course materials this year.
Epson today has released its iProjection App for Chromebooks, enabling students and teachers to wirelessly display content from Chromebooks onto Epson Brightlink interactive projectors and most PowerLite projectors.
Four digitization projects at Cornell University have won grants worth around $5,000 each from Cornell's Grants Program for Digital Collections in Arts and Sciences.
In addition to delivering millions of accessible e-books, Benetech released a set of resources aimed at helping publishers and other content creators understand how to make content accessible from the start.