Cybersecurity company StrikeForce Technologies is making its SafeVchat secure videoconferencing platform available for free to both K-12 and higher education institutions that are holding virtual or live-streamed graduation ceremonies this spring.
To accommodate the hybrid model of remote and in-person teaching and learning, William & Mary's Raymond A. Mason School of Business has rolled out virtual classroom technology in three learning spaces on campus.
There's no doubt that the pandemic caused incredible upheaval in higher education — but the positive impacts of that disruption are significant. Here's how the shift to online learning will benefit both faculty and students moving forward.
Nine colleges across the United States are piloting a technology-focused career training initiative that aims to prepare 500,000 learners for jobs of the future by 2030.
The landscape of higher education has been transformed by COVID-19, and that impact is a major factor in the 2021 Educause Horizon Report. Here are three key technology trends to watch as the lasting effects of the pandemic play out.
When you picture a university innovation center, what comes to mind is usually a lot of hands-on collaboration and networking. But what happens when that heavily in-person experience is forced to go virtual? For this episode of the podcast, we talk with Matt Segneri, executive director of the Harvard Innovation Labs, to find out about the past year’s challenges and successes converting in-person student activities into virtual experiences that still capture that entrepreneurial vibe.
Open source learning management system provider Moodle is acquiring three United States-based partner companies and combining them to form Moodle US, a new services company for Moodle customers in North America.
Virtual lab company Labster has expanded its portfolio of learning resources with a variety of new offerings designed to complement its core science simulations.
A new study out of MIT's Sloan School of Management explores the use of ideas and tools from the gaming community to improve online teaching and student learning outcomes.
Bentley University's CIS Sandbox is building on 10 years as a technology learning space.