Purdue University has opened a new gaming lounge for students training and competing in esports as well as casual gamers. The institution partnered with Dell Technologies to outfit the 2,000-square-foot-space with Alienware gaming equipment.
Game development technology is increasingly being utilized beyond its traditional gaming roots, according to the recently released annual "State of Game Development" report from development and DevOps solutions provider Perforce Software.
San Joaquin Valley College, a private for-profit institution focused on career training, has created a new resource for online students that gamifies co-curricular learning outcomes to help boost student success.
Two professors of history at the University of Arizona have created a learning experience based on "Age of Empires IV," a real-time strategy video game about medieval warfare and civilization-building.
A new study out of MIT's Sloan School of Management explores the use of ideas and tools from the gaming community to improve online teaching and student learning outcomes.
Online learning quiz tool Kahoot has acquired Drops, a company that produces language learning apps. Drops uses game-like activities to help people pick up a new language in daily five-minute sessions.
Learning quiz program company Kahoot! has announced an integration with Zoom, allowing users to access, host and play Kahoot games directly in Zoom meetings.
Some students are hitting Minecraft during their "self-quarantines" to recreate their campuses. And at least one group is planning a national graduation ceremony to take place in their virtual world.
Kahoot! has begun offering free access to the "premium" version of its game-based learning software. This move comes in response to the number of schools and colleges that are shifting to online education to minimize face-to-face contact during the coronavirus pandemic.
A company that produces esports tournament software has entered into partnerships with four universities to host collegiate esports competitions. Texas A&M University, the University of Texas at Austin, Louisiana State University and Houston's University of St. Thomas will use Mainline.GG software to host tournaments through 2020.