CT talks with Penn State University Director of Education Technology Kyle Bowen about the directions immersive media has been taking in higher education and the practices that are making 3D, VR, AR, and 360 video technologies accessible for faculty and students.
The decision whether or not to cave in to a ransomware attack may be less a philosophical decision and more a cost-benefit analysis.
Even as technology proliferates in education at unprecedented rates, new hurdles — including limitations of the human mind to keep up with technological advances — are throwing themselves in the way of effective implementation.
The University of Illinois at Urbana Champaign shares lessons learned from installing more than 350 digital signs across campus.
In the wake of inBloom, 400 pieces of state-level legislation around student data privacy have been introduced, and many have been adopted. More tellingly, the trend in data-fueled ed tech has since been toward piecemeal adoption of closed, proprietary systems instead of a multi-state, open source platform.
The Pew Research Center’s Lee Rainie discusses how research and development in algorithms will impact higher education and the next-generation labor force.
Students at two geographically distant universities create and examine augmented reality artifacts in a project-based learning collaboration.
Here's how to put your massive open online course experience to best advantage when documenting your skills.
In a study of faculty experiences using lecture capture systems in the classroom, responses reveal 10 primary themes around how the technology is impacting the education process.
A parallel learning object distribution system can give programs at small regional institutions a competitive edge — and offer students anywhere, any time access to the course materials they need to succeed.