Education Technology Features

The latest in-depth feature articles for campus technology professionals. Looking for the latest news and trends? Visit our Research and news pages!


Keeping Classroom AV Construction on Track

Once the planning, design, documentation and bidding for an audiovisual installation project is complete, it's finally time for construction — and perhaps more than ever, proper coordination and communication are needed to make it to the finish line.

ePortfolio: Changing the Rhetoric of Technology Adoption

Trent Batson explores how a reframing of the notion of 'ePortfolio adoption' may help promote the technology.

Behind the Scenes of a Makerspace

The Rutgers University Makerspace has become a hub of creativity on campus. Here’s how it manages operations, equipment, projects and more.

Does IT Matter Now?

Thirteen years after Nicholas Carr declared that IT had become a commodity rather than a strategic asset, information technology leaders are still debating the importance of IT in higher education.

Designing Learning Spaces for Innovation

How do you go about creating a space to support collaboration, creative problem-solving and innovation? Two institutions share their experiences.



12 Tips for Gamifying a Course

Experts share their best advice for incorporating digital games in the college classroom.

All Stakeholders Must Engage in Learning Analytics Debate

Higher education needs to actively participate in discussions around learning analytics algorithms, transparency and data access, says UT Arlington's George Siemens.

3 Keys to Creating an IT Strategic Plan

An information technology strategic plan provides tech workers with guidance and ensures that all personnel are working in alignment with the university mission. Here are three things to keep in mind when formulating an IT strategy.

The Ins and Outs of Classroom AV Construction Documents and Bidding

Communication is key for a successful classroom AV implementation — and that means getting the construction documents, drawings and specifications right.

A Moodle Plug-in for Gamified, Individualized Learning

North Carolina State University has developed a gamification tool that allows students to follow their own paths through coursework.

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